Main Page: Difference between revisions
No edit summary |
No edit summary |
||
| Line 14: | Line 14: | ||
} | } | ||
}</syntaxhighlight> | }</syntaxhighlight> | ||
==Basics== | |||
*[[Game Loop]] | |||
==Files and Databases== | |||
*[[Local Directories]] | |||
==Math== | |||
===Statistics=== | |||
*[[Drop Rate]] | |||
<!-- | <!-- | ||
Revision as of 21:24, 9 June 2024
Welcome to C# Gamedev Wiki!
This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific platform or engine (such as Godot, Unity, Unreal, etc.). Pages will contain text, diagrams, and code samples in order to help explain concepts.
For the purposes of this wiki, a Game will be assumed to be a simple program that runs an Update() method and a Draw() method in a continuous loop:
void GameLoop()
{
while (true)
{
Update();
Draw();
}
}
Basics
Files and Databases
Math
Statistics