Tickrate: Revision history

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

8 July 2024

9 June 2024

  • curprev 23:3223:32, 9 June 2024Winkio talk contribs 831 bytes +34 No edit summary
  • curprev 23:3123:31, 9 June 2024Winkio talk contribs 797 bytes +797 Created page with "Tickrate, also known as '''TPS''', '''Update Rate''', or '''UPS''', is the measure of how many ticks are simulated in one second of real-world time. While the term framerate is also commonly used to refer to the rate at which game logic is updated, this wiki uses the term tickrate to refer to game logic instead, and uses framerate only to refer to rendered frames. ==Common Tickrates== The most common tick rate for games is 60 hz. Some well-optimized g..."