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==Graphics== | ==Graphics== | ||
*[[Camera]] | *[[Camera]] | ||
**[[View Matrix]] | |||
**[[Projection Matrix]] | |||
**[[World Matrix]] | |||
==Audio== | |||
*[[Sound Effect]] | |||
*[[Background Music]] | |||
*[[Loop (Music)]] | |||
==Files and Databases== | ==Files and Databases== | ||
| Line 17: | Line 25: | ||
*[[Config Files]] | *[[Config Files]] | ||
*[[Cloud Saves]] | *[[Cloud Saves]] | ||
==Physics== | |||
===[[Mechanics]]=== | |||
*[[Velocity]] | |||
*[[Acceleration]] | |||
*[[Force]] | |||
*[[Mass]] | |||
*[[Gravity]] | |||
===[[Collision]]=== | |||
*[[AABB]] | |||
*[[Separating Axis Theorem]] | |||
==Math== | ==Math== | ||
===Statistics=== | *[[Differential Equations]] | ||
*[[Matrices]] | |||
**[[Transformation Matrix]] | |||
===[[Statistics]]=== | |||
*[[Drop Rate]] | *[[Drop Rate]] | ||
==AI== | |||
*[[Finite State Machine]] | |||
*[[Pathfinding]] | |||
**[[A*]] | |||
==Multiplayer== | ==Multiplayer== | ||
Latest revision as of 17:40, 14 July 2024
Welcome to C# Gamedev Wiki!
This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific engine or framework (such as Godot, Unity, Unreal, etc.). Platform specific discussions are allowed and encouraged (such as how to do X on Windows, Mac, or Linux). Pages will contain text, diagrams, and code samples in order to help explain concepts.
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