Framerate

From C# Gamedev Wiki

Framerate, or FPS, is the measure of how many frames are rendered in one second of real-world time.

While the term framerate is also commonly used to refer to the rate at which game logic is updated, this wiki uses the term tickrate to refer to game logic instead, and uses framerate only to refer to rendered frames.

Common Framerates

The most common native refresh rate for monitors is 60 hz, although many gaming monitors can go much higher, such as 120 hz, 144hz, 160hz, and 240 hz.

Historically many games released in the PAL region ran at 50 fps. Many games also ran at a fraction of the native refresh rate, such as running at 30 hz on a 60 hz display, or 25 hz on a 50 hz display.

High Framerates

Often games do not run full game logic at higher framerates, and instead maintain a lower tickrate while using frame interpolation to quickly calculate intermediate frames.