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==Files and Databases== | ==Files and Databases== | ||
*[[Local Directories]] | *[[Local Directories]] | ||
*Save Files | |||
*User Settings | |||
*Config Files | |||
*Cloud Saves | |||
==Math== | ==Math== | ||
===Statistics=== | ===Statistics=== | ||
*[[Drop Rate]] | *[[Drop Rate]] | ||
==Multiplayer== | |||
===General=== | |||
*[[Profile]] | |||
*[[Messaging]] | |||
*[[Matchmaking]] | |||
*[[Rating]] | |||
===Networking=== | |||
*TCP | |||
*UDP | |||
*NAT Traversal | |||
*Client Side Prediction | |||
*Lockstep | |||
*Rollback | |||
==Wiki Community== | ==Wiki Community== | ||
Revision as of 21:02, 28 June 2024
Welcome to C# Gamedev Wiki!
This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific engine or framework (such as Godot, Unity, Unreal, etc.). Platform specific discussions are allowed and encouraged (such as how to do X on Windows, Mac, or Linux). Pages will contain text, diagrams, and code samples in order to help explain concepts.
Basics
Graphics
Files and Databases
- Local Directories
- Save Files
- User Settings
- Config Files
- Cloud Saves
Math
Statistics
Multiplayer
General
Networking
- TCP
- UDP
- NAT Traversal
- Client Side Prediction
- Lockstep
- Rollback
Wiki Community