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==Basics==
==Basics==
*[[Game Loop]]
*[[Game Loop]]
*[[Tickrate]]
*[[Framerate]]


==Files and Databases==
==Files and Databases==

Revision as of 23:22, 9 June 2024

Welcome to C# Gamedev Wiki!

This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific platform or engine (such as Godot, Unity, Unreal, etc.). Pages will contain text, diagrams, and code samples in order to help explain concepts.

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