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==Files and Databases==
==Files and Databases==
*[[Local Directories]]
*[[Local Directories]]
*Save Files
*User Settings
*Config Files
*Cloud Saves


==Math==
==Math==
===Statistics===
===Statistics===
*[[Drop Rate]]
*[[Drop Rate]]
==Multiplayer==
===General===
*[[Profile]]
*[[Messaging]]
*[[Matchmaking]]
*[[Rating]]
===Networking===
*TCP
*UDP
*NAT Traversal
*Client Side Prediction
*Lockstep
*Rollback


==Wiki Community==
==Wiki Community==

Revision as of 21:02, 28 June 2024

Welcome to C# Gamedev Wiki!

This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific engine or framework (such as Godot, Unity, Unreal, etc.). Platform specific discussions are allowed and encouraged (such as how to do X on Windows, Mac, or Linux). Pages will contain text, diagrams, and code samples in order to help explain concepts.

Basics

Graphics

Files and Databases

Math

Statistics

Multiplayer

General

Networking

  • TCP
  • UDP
  • NAT Traversal
  • Client Side Prediction
  • Lockstep
  • Rollback

Wiki Community