Main Page: Difference between revisions
No edit summary |
No edit summary |
||
| Line 22: | Line 22: | ||
*[[Config Files]] | *[[Config Files]] | ||
*[[Cloud Saves]] | *[[Cloud Saves]] | ||
==Physics== | |||
===[[Mechanics]]=== | |||
*[[Velocity]] | |||
*[[Acceleration]] | |||
*[[Force]] | |||
*[[Mass]] | |||
*[[Gravity]] | |||
===[[Collision]]=== | |||
*[[AABB]] | |||
==Math== | ==Math== | ||
===Statistics=== | *[[Differential Equations]] | ||
===[[Statistics]]=== | |||
*[[Drop Rate]] | *[[Drop Rate]] | ||
Revision as of 10:40, 14 July 2024
Welcome to C# Gamedev Wiki!
This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific engine or framework (such as Godot, Unity, Unreal, etc.). Platform specific discussions are allowed and encouraged (such as how to do X on Windows, Mac, or Linux). Pages will contain text, diagrams, and code samples in order to help explain concepts.
Basics
Graphics
Audio
Files and Databases
Physics
Mechanics
Collision
Math
Statistics
Multiplayer
General
Networking
Wiki Community