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==Basics== | ==Basics== | ||
*[[Game Loop]] | *[[Game Loop]] | ||
*[[Tickrate]] | |||
*[[Framerate]] | |||
==Files and Databases== | ==Files and Databases== | ||
Revision as of 23:22, 9 June 2024
Welcome to C# Gamedev Wiki!
This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific platform or engine (such as Godot, Unity, Unreal, etc.). Pages will contain text, diagrams, and code samples in order to help explain concepts.
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