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Welcome to C# Gamedev Wiki!
This is a place to gather explanations and examples of systems that are used in game development. The goal is to provide explanations and samples that are code-first and are not dependent on a specific engine or framework (such as Godot, Unity, Unreal, etc.). Platform specific discussions are allowed and encouraged (such as how to do X on Windows, Mac, or Linux). Pages will contain text, diagrams, and code samples in order to help explain concepts.
Basics
Graphics
Files and Databases
- Local Directories
- Save Files
- User Settings
- Config Files
- Cloud Saves
Math
Statistics
Multiplayer
General
Networking
- TCP
- UDP
- NAT Traversal
- Client Side Prediction
- Lockstep
- Rollback
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