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Combined display of all available logs of C# Gamedev Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 23:31, 9 June 2024 Winkio talk contribs created page Tickrate (Created page with "Tickrate, also known as '''TPS''', '''Update Rate''', or '''UPS''', is the measure of how many ticks are simulated in one second of real-world time. While the term framerate is also commonly used to refer to the rate at which game logic is updated, this wiki uses the term tickrate to refer to game logic instead, and uses framerate only to refer to rendered frames. ==Common Tickrates== The most common tick rate for games is 60 hz. Some well-optimized g...")